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Question by codedbythet · Apr 01, 2021 at 09:37 PM · textplanehealthbarendgamehealth

Health,End Game Panel and Gave Over Text

I have a levelmanager that holds the player health

    [Header("Player Health")]
     public int maxHealth = 7;
     public int currentHealth = 7;

When I then created a Canvas UI Plane and Text for Game Over. and I have attached it to the levelManager.

But, when the player life gets to zero, nothing happens

 public void PlayerGameOver()
 {
     if (currentHealth <= 0) {
         GameOverText.gameObject.SetActive (true);
         Time.timeScale = 0;
         EndGame.gameObject.SetActive (true);
     }                
 }

The player currrent health does deplete in game, but never get the game over messages. Where am I going wrong?

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avatar image KoenigX3 · Apr 02, 2021 at 08:56 AM 0
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Are you calling PlayerGameOver() somewhere in your code?

avatar image codedbythet KoenigX3 · Apr 07, 2021 at 11:34 PM 0
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I figured it out. Basically I had two scripts that deal with health. One is for the health itself and the other is for a health bar. both are controlled by the level manager. I was not tying everything together. By thank you for replying.

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