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Question by mitch1 · Nov 03, 2011 at 07:12 PM · drawing

Using Unity to render downloaded SVG

I'm trying to use Unity to draw SVG'ish data downloaded dynamically from the web. I'm having a difficult time finding information and examples of projects that simply draw into a scene. Can someone point me to some examples?

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Answer by Eric5h5 · Nov 03, 2011 at 07:43 PM

The only thing I know of is this, which renders SVG files to a texture.

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avatar image mitch1 · Nov 03, 2011 at 08:57 PM 0
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So I'm not looking to draw SVG files. The data I have is SVG'ish in nature (shapes, fills, strokes, ...) and I just want to draw them to the scene. This seems simple but I can't find any documentation or examples on how to do so.

avatar image Eric5h5 · Nov 03, 2011 at 09:55 PM 0
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I'm not quite sure what you mean by "draw them to the scene". Also, it doesn't seem like it would be simple, but you can look at the example I linked to in order to see what they're doing to parse the SVG data. Regardless of whether you're using actual SVG files or not.

avatar image mitch1 · Nov 03, 2011 at 10:05 PM 0
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Yeah, I'll check out the link you posted but essentially, I want to know if I can create an object at runtime (a red circle for example) and draw it to scene, then animate it.

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