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Question by GODLIKE · May 27, 2010 at 04:15 PM · shaderphysicseditor

Is it possible to change the shader of collision bodies in editor?

Well, working collision out with only wireframe is a pretty hell. It would be MUCH better to have some transparent kind of shader applied to these bodies, so you could clearly see how the primitive is crossing the mesh. Is this possible someway?

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Answer by Eric5h5 · May 27, 2010 at 08:40 PM

Not possible, but you could request such a feature on feedback.unity3d.com.

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avatar image GODLIKE · May 28, 2010 at 01:29 PM 0
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Ahhhh dammmmnnn... thank you for answer... hope they'll put this up. I'm going to write the request immediately! Please help with votes!!!

avatar image Eric5h5 · May 28, 2010 at 02:38 PM 0
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I have no votes left. ;)

avatar image Cyclops · May 28, 2010 at 03:31 PM 0
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I think they should give extra votes to people with 10$$anonymous$$. :)

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