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Question by enzodtz · Apr 07, 2021 at 06:03 AM · raycastcollidersroadroads

How to add colliders to roads?

I have some roads, and I would like to add colliders on it to verify if the car $$anonymous$$ts the limit of the roads, and use some ray sensors too.

What is the best way to do t$$anonymous$$s?

I'm using RoadArc$$anonymous$$tect.

Thanks. alt text

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Answer by VoidVenom · Apr 08, 2021 at 10:14 AM

I've never used RoadArc$$anonymous$$tect but just looking at the project on GitHub suggests that the roads are procedurally generated. You can easily steal the mesh for the road and use it in a mesh collider (ideal if precision is more important than performance) or attempt to modify it to have it generate cube colliders along the road.

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