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Question by luberisselud · Apr 08, 2021 at 02:22 PM · gameobjecttransformspawning problems

Battle stations for my RPG game

Hello! I have been trying to make so my ennemies appear properly on their battle stations once the battle starts. Let me explain:

My script makes up to 3 enemies appear during battles and I have a 3 battle stations to place those enemies. The code I have made is based on the turn-based battle tutorial from Brackeys:

 //Add the enemies by selecting a random amount that pops up during battle
         for (int i = 0; i < Random.Range(1,4); i++){
             //Select randomly from the pool of ennemies
             enemy = enemyPrefab[Random.Range(0,enemyPrefab.Length)];

             //Store these enemies in a list we'll use later
             allEnemies.Add(enemy);
             Debug.Log(allEnemies.Count);

             //Select from the pool of battle stations
             Transform bs = enemyBS[Random.Range(0,enemyBS.Length)];
 
             GameObject enemyGO = Instantiate(enemy, bs);
             enemyUnit = enemyGO.GetComponent<Unit>(); 
         }

My problem is that sometimes there are 2 ennemies on the same battle station and I don't want that. I don't know how to solve this problem, so if there's any solutions people could find for that, I would really appreciate it!

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