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Question by borisujevic2 · Apr 09, 2021 at 03:54 PM · gameobject

Script doesn't work when attached to multiple objects

I have a simple script that displays text if the player is within a certain distance from an item. One script handles the text logic, and other attaches first script to every Gameobject tagged with "Item". However, on execution, the text only displays on one gameobject. using UnityEngine;

  1. public class ItemTextDisplay : MonoBehaviour { private void Start() { GameObject[] itemTextAdd = GameObject.FindGameObjectsWithTag("Item"); GameObject[] gunTextAdd = GameObject.FindGameObjectsWithTag("Gun"); for (int i = 0; i < itemTextAdd.Length;i++) { itemTextAdd[i].AddComponent();

              Debug.Log("Attempting to add script...");
             }
             for (int i = 0; i < gunTextAdd.Length; i++)
             {
                 Debug.Log("Adding gun script to gun objects");
                 gunTextAdd[i].AddComponent<GunInfo>();
                 gunTextAdd[i].AddComponent<ItemTextUI>();
             }
         } }
    
    
    

other script

  1. using System.Linq.Expressions; using System.Runtime.CompilerServices; using TMPro; using UnityEditorInternal; using UnityEngine; using UnityEngine.UI;

    public class ItemTextUI : MonoBehaviour { private GameObject player; public Text pickUp;

      private Item itemInfo;
         public Inventory inventory;
         
         private GameObject itemPickedUp;
         private GunInfo gun;
         
         private void Start()
         {
             
             inventory = GameObject.Find("Player").GetComponent<Inventory>();
             itemInfo = this.gameObject.GetComponent<Item>();
     
             gun = GameObject.FindGameObjectWithTag("Item").GetComponent<GunInfo>();
     
             pickUp = GameObject.Find("pick").GetComponent<Text>();
             player = GameObject.Find("Player");
             pickUp.enabled = false;
         }
         private void Update()
         {
             // this shit doesn't work on multiple items in the scene. 
                 if (Vector3.Distance(this.transform.position,
     player.transform.position) <= 6f)
                 {
                     pickUp.text = "PRESS F TO PICK UP " + itemInfo.itemName;
                     pickUp.enabled = true;
     
                     if (Input.GetKeyDown(KeyCode.F))
                     {
                      if (this.gameObject.GetComponent<Item>()
     != null ||
     this.gameObject.GetComponent<GunInfo>()
     != null)
                      {
                         inventory.itemPickedUp =
     this.gameObject;
                         inventory.AddItem(this.gameObject);
                         inventory.itemAdded = false;
                         return;
                      }
     
                     }
     
             }
             
     
              if (Vector3.Distance(this.transform.position,
     player.transform.position ) > 6f)
             {
                 pickUp.enabled = false;
             }
             
         } }
    
    
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