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Question by Payaso_Prince · Apr 10, 2021 at 08:54 PM · cameraimage2.5ddistorted

Art is Distorting in 2.5D Project

Hey guys!

I am working a game that uses 2D images in a 3D environment. I'm having a massive problem with the image quality when the camera is zoomed out further. I've looked into t$$anonymous$$s issue quite a bit and can't seem to find a concrete resolution. Really hoping someone can assist with t$$anonymous$$s.

I'm saving t$$anonymous$$s character art as a .PSD at 1920 x 1080 and importing into Unity with these settings:

  • Texture Type: Sprite (2D & UI)

  • Pixels Per Unit 100

  • Filter Mode Point (no filter)

  • Generate Mip Maps disabled

  • Compression None

alt text

Also, the game is set to Full HD 1920 x 1080 and I have turned off anti aliasing.

However, the art starts to distort and lose quality when the camera is pulled back a bit. T$$anonymous$$s screenshot is from running the game maximized:

alt text

W$$anonymous$$le I was investigating t$$anonymous$$s I found some people had luck resolving t$$anonymous$$s with the Pixel Perfect Camera Component. I have attached it to my camera and it doesn't seem to be changing anyt$$anonymous$$ng. I believe the settings in Pixel Perfect Camera to be correct as well:

  • Assets Pixels Per Unit is set to 100

  • Reference Resolution is 1920 x 1080

T$$anonymous$$s is a huge obstacle for me and any sort of guidance would be GREATLY appreciated! Thanks so much for taking the time to read. :) - Leo

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