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Question by cy2342 · Nov 04, 2011 at 05:33 PM · builtin array

custom function for manipulating builtin array

is there a way to write custom functions for manipulating builtin array of any type?

such as making the following function to accept any type: funtion doublingArraySize(array:){ array=new [array.length*2]; }

intArray:int[]=new int[1]; floatArray:float[]=new float[1]; doublingArraySize(intArray); doublingArraySize(floatArray); //intArray and floatArray can now contains 2elements each

if not possible, is it possible to write reusable code for manipulating builtin array?

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Answer by gfr · Nov 04, 2011 at 05:58 PM

You could do such things with C# & generics, e.g.:

 void Foo<T>(T[] a) where T : new() {
     a[0] = new T();    
 }

UnityScript/JavaScript however doesn't let you write generic code, only use it.

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