• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by willpath437 · Apr 22, 2021 at 10:48 AM · enemyenemy ai

how can i make my enemy attack player and move idle

using UnityEngine.AI;

public class EnemyMovement : MonoBehaviour { public float fov = 120f;

 public Transform target;

 public bool inSight;

 public float AwakeDistance = 200f;

 public bool AwareOFPlayer;

 public NavMeshAgent enemyAgent;

 public bool playerinVision;

 private void Update()
 {
     
 drawRay();

 float playerDistance = Vector3.Distance(target.position, transform.position );

 Vector3 playerDirection = target.position - transform.position;

 float playerAngel = Vector3.Angle(transform.forward, playerDirection);

 if(playerAngel <= fov/2f)
 {
 inSight = true;
 Debug.Log("PlayerinSight");
 }

 else
 {
 inSight = false;
 }

 if(inSight == true && playerDistance <= AwakeDistance && playerinVision == true)
 {
 AwareOFPlayer= true;
 }

 if(AwareOFPlayer == true)
 {
 enemyAgent.SetDestination(target.position);
 }

}

 void drawRay()
 {
 Vector3 playerDirection = target.position - transform.position;
 RaycastHit hit;
 if(Physics.Raycast(transform.position, playerDirection , out hit))
 {
     if(hit.transform.tag == "Player")
     {
     playerinVision = true;
     }else{
         playerinVision = false;
     }
 }
 
 }
 
 },using UnityEngine.AI;

public class EnemyMovement : MonoBehaviour { public float fov = 120f;

 public Transform target;

 public bool inSight;

 public float AwakeDistance = 200f;

 public bool AwareOFPlayer;

 public NavMeshAgent enemyAgent;

 public bool playerinVision;

 private void Update()
 {
     
 drawRay();

 float playerDistance = Vector3.Distance(target.position, transform.position );

 Vector3 playerDirection = target.position - transform.position;

 float playerAngel = Vector3.Angle(transform.forward, playerDirection);

 if(playerAngel <= fov/2f)
 {
 inSight = true;
 Debug.Log("PlayerinSight");
 }

 else
 {
 inSight = false;
 }

 if(inSight == true && playerDistance <= AwakeDistance && playerinVision == true)
 {
 AwareOFPlayer= true;
 }

 if(AwareOFPlayer == true)
 {
 enemyAgent.SetDestination(target.position);
 }

}

 void drawRay()
 {
 Vector3 playerDirection = target.position - transform.position;
 RaycastHit hit;
 if(Physics.Raycast(transform.position, playerDirection , out hit))
 {
     if(hit.transform.tag == "Player")
     {
     playerinVision = true;
     }else{
         playerinVision = false;
     }
 }
 
 }
 
 }*emphasized text*

,

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image UnityM0nk3y · Apr 22, 2021 at 02:23 PM 0
Share

Move idle!? If you idle you do not move...

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

121 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Run coroutine only when player stays inside collider? 0 Answers

How to make a Raycast enemy? 0 Answers

How would I animate a 2D enemy with AI made with A*? 0 Answers

I have a problem with my enemy AI script 1 Answer

how to make enemy go around the other enemy to attack player,not just move,then keep push enemy. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges