• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ab_cee · May 28, 2010 at 08:54 AM · javascriptgameobject

limit transform class localScale

hi

i built in a zoom function to make an object bigger or smaller using this code

if (GUI.RepeatButton(pos6, "zoom out")) // make object smaller { transform.localScale.x -= 0.0007; transform.localScale.y -= 0.0007; transform.localScale.z -= 0.0007;

if (GUI.RepeatButton(pos5, "zoom in")) { transform.localScale.x += 0.0007; // make object bigger transform.localScale.y += 0.0007; transform.localScale.z += 0.0007; }

Question:

is there a code to limit the the transform.?

greetz,

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by qJake · May 28, 2010 at 09:39 AM

You would have to do it manually.

// C#

float Max = 1; float Min = 0;

void Update() { transform.localScale = new Vector3( Mathf.Clamp(transform.localScale.x, Min, Max), Mathf.Clamp(transform.localScale.y, Min, Max), Mathf.Clamp(transform.localScale.z, Min, Max) ); }

Something like that should do the trick.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ab_cee · May 28, 2010 at 07:01 PM 0
Share

im so bad @ c#. Could someone make this in javascript?

avatar image qJake · May 28, 2010 at 09:52 PM 0
Share

It's like, literally almost the same syntax. How can you not simply understand what's going on and then rewrite it? - Inside of Update(), set the local scale to itself, but clamp each of the values to a $$anonymous$$imum and maximum value.

avatar image ar4ta · Oct 05, 2015 at 07:07 AM 0
Share

hello, i'm using

 if (pinchAmount > 0) {
    if (transform.localScale.x < 4.9f) {
        transform.localScale += new Vector3(0.005f, 0.005f, 0.005f);
        } else if (pinchAmount < 0) {
    if (transform.localScale.x > 1.1f) {
        transform.localScale += new Vector3(-0.005f, -0.005f, -0.005f);
        }
     }
 }

how to limit transform localScale in this case ?

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

1 Person is following this question.

avatar image

Related Questions

simple texture question 1 Answer

How to create an 3d game object in 300 X 250 size? 1 Answer

Scripts wont work if deactivated then activated? 0 Answers

Destroy on Collision? 1 Answer

How to replace a gameobject referenced in JS using C# 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges