Does anyone know why the scrollview/viewport doesn't cut off my background images?

Does anyone have any clue why this happens?


(It’s easier to see what I’m talking about in the 5 sec video)

The ‘Image’ component for these backgrounds are on the gameObject that also has the ‘Horizontal Layout Group’ component.

If anyone is interested, this is the structure of this window:
179972-structure.png

Show us the inspector of the image that’s not being cut. Are you using any special rendering technique for that bg image? Custom material, shader, not using UI.Image component, anything? SInce the text is masked correctly, the mask must be set up correctly