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Question by superventure · Nov 05, 2011 at 08:32 PM · scaleparentchild

make a child always have its own scale?

Is there some way to code for a child object to retain its own original scale no matter what the scale/skew of the parent is? I don't know how to go about getting a specific scale for the object to refer to when parented to diffent objects with various scales.

Thanks

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Answer by NextBaws · Feb 08, 2016 at 05:23 PM

Looks messy but worked for me

 transform.localScale = new Vector3 (1/transform.parent.transform.localScale.x, 1/transform.parent.transform.localScale.y, 1/transform.parent.transform.localScale.z);

its dividing your desired scale(1) by your parents scale

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Answer by V-Jankaitis · Jan 12, 2017 at 04:38 PM

if (Size != Old_Size && SphereColider != null) { SphereColider.radius *= Old_Size / Size; } transform.localScale = new Vector3(Size, Size, Size); Old_Size = Size;

important part is "*= Old_Size / Size;" multiply that by child scale and it will keep consistent size

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