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0
Question by bilalnadeem091 · May 03, 2021 at 09:15 PM · androidunityeditorapk

null pointer dereference crash unity apk,Unity apk crash unexpectedly on random positions

App crash while loading or activating any random gameobject in scene

2021-05-03 15:51:34.885 15543-15543/com.DefaultCompany.RummyCardGame W/BillingClient: Billing service disconnected. 2021-05-03 15:51:35.412 15543-15673/com.DefaultCompany.RummyCardGame I/AudioTrack: isLongTimeZoreData zoer date time 37 Seconds 2021-05-03 15:51:35.744 15543-15606/com.DefaultCompany.RummyCardGame E/CRASH: Tombstone written to: /storage/emulated/0/Android/data/com.DefaultCompany.RummyCardGame/files/tombstone_00 2021-05-03 15:51:35.764 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: FATAL EXCEPTION: UnityMain Process: com.DefaultCompany.RummyCardGame, PID: 15543 java.lang.Error: Version '2019.4.19f1 (ca5b14067cec)', Build type 'Development', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'Redmi/lancelot_global/lancelot:10/QP1A.190711.020/V12.0.4.0.QJCMIXM:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2021-05-03 15:51:34+0500 pid: 15543, tid: 15606, name: UnityMain >>> com.DefaultCompany.RummyCardGame <<< uid: 11491 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference r0 00000000 r1 09c48000 r2 00000000 r3 00000000 r4 b9898950 r5 00200011 r6 00000000 r7 00201000 r8 00000010 r9 00200001 r10 e82e9260 r11 b9898b50 ip b9518255 sp b7ff7f28 lr b84ee94d pc b84eec64

 backtrace:
       #00 pc 003e8c64  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #01 pc 003dcbc5  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #02 pc 003dd0e5  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #03 pc 003dd08d  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #04 pc 007c09f9  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #05 pc 001425e9  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #06 pc 00289e23  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #07 pc 005cfb69  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #08 pc 005d034f  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #09 pc 00ec4f85  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #10 pc 00ec1ecf  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #11 pc 00ebd48d  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #12 pc 00ebf203  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #13 pc 00ed3927  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #14 pc 00ed3827  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #15 pc 00014f9e  <anonymous:aa052000>
 
 managed backtrace:
       #00 (wrapper managed-to-native) UnityEngine.TextGenerator:Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)
       #01 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) <0x23f>
       #02 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429>
       #03 UnityEngine.TextGenerator:PopulateAlways (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251>
       #04 UnityEngine.TextGenerator:PopulateWithError (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235>

2021-05-03 15:51:35.765 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #05 UnityEngine.TextGenerator:PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) #06 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) #07 UnityEngine.UI.Graphic:DoMeshGeneration () #08 UnityEngine.UI.Graphic:UpdateGeometry () #09 UnityEngine.UI.Text:UpdateGeometry () #10 UnityEngine.UI.Text:FontTextureChanged () #11 UnityEngine.UI.FontUpdateTracker:RebuildForFont (UnityEngine.Font) #12 UnityEngine.Font:InvokeTextureRebuilt_Internal (UnityEngine.Font) #13 (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr) #14 (wrapper managed-to-native) UnityEngine.TextGenerator:Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) #15 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) #16 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) #17 UnityEngine.TextGenerator:PopulateAlways (string,UnityEngine.TextGenerationSettings) #18 UnityEngine.TextGenerator:PopulateWithError (string,UnityEngine.TextGenerationSettings) #19 UnityEngine.TextGenerator:PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) #20 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) #21 UnityEngine.UI.Graphic:DoMeshGeneration () #22 UnityEngine.UI.Graphic:UpdateGeometry () 2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #23 UnityEngine.UI.Text:UpdateGeometry () #24 UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) #25 UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () #26 (wrapper delegate-invoke) :invoke_void () #27 UnityEngine.Canvas:SendWillRenderCanvases () #28 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

     at libunity.0x3e8c64(Native Method)
     at libunity.0x3dcbc5(Native Method)
     at libunity.0x3dd0e5(Native Method)
     at libunity.0x3dd08d(Native Method)
     at libunity.0x7c09f9(Native Method)
     at libunity.0x1425e9(Native Method)
     at libunity.0x289e23(Native Method)
     at libunity.0x5cfb69(Native Method)
     at libunity.0x5d034f(Native Method)
     at libunity.0xec4f85(Native Method)
     at libunity.0xec1ecf(Native Method)
     at libunity.0xebd48d(Native Method)
     at libunity.0xebf203(Native Method)
     at libunity.0xed3927(Native Method)
     at libunity.0xed3827(Native Method)
     at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method)
     at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575)
     at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429)
     at UnityEngine.TextGenerator.PopulateAlways (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251)
     at UnityEngine.TextGenerator.PopulateWithError (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235)
     at UnityEngine.TextGenerator.PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:212)
     at UnityEngine.UI.Text.OnPopulateMesh (UnityEngine.UI.VertexHelper)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:654)
     at UnityEngine.UI.Graphic.DoMeshGeneration ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:621)
     at UnityEngine.UI.Graphic.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:614)
     at UnityEngine.UI.Text.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:569)
     at UnityEngine.UI.Text.FontTextureChanged ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:90)

2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: at UnityEngine.UI.FontUpdateTracker.RebuildForFont (UnityEngine.Font)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\FontUpdateTracker.cs:49) at UnityEngine.Font.InvokeTextureRebuilt_Internal (UnityEngine.Font)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:335) at .runtime_invoke_void_object (object,intptr,intptr,intptr)(Native Method) at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method) at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575) at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429) 2021-05-03 15:51:35.806 15543-15606/com.DefaultCompany.RummyCardGame D/OOMEventManagerFK: checkEventAndDumpForJE: 0 2021-05-03 15:51:35.987 15543-15606/com.DefaultCompany.RummyCardGame I/Process: Sending signal. PID: 15543 SIG: 9 ,these are the android studio logs generated app crashes on loading or in between home scene while activating any random gameobject

2021-05-03 15:51:34.885 15543-15543/com.DefaultCompany.RummyCardGame W/BillingClient: Billing service disconnected. 2021-05-03 15:51:35.412 15543-15673/com.DefaultCompany.RummyCardGame I/AudioTrack: isLongTimeZoreData zoer date time 37 Seconds 2021-05-03 15:51:35.744 15543-15606/com.DefaultCompany.RummyCardGame E/CRASH: Tombstone written to: /storage/emulated/0/Android/data/com.DefaultCompany.RummyCardGame/files/tombstone_00 2021-05-03 15:51:35.764 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: FATAL EXCEPTION: UnityMain Process: com.DefaultCompany.RummyCardGame, PID: 15543 java.lang.Error: Version '2019.4.19f1 (ca5b14067cec)', Build type 'Development', Scripting Backend 'mono', CPU 'armeabi-v7a' Build fingerprint: 'Redmi/lancelot_global/lancelot:10/QP1A.190711.020/V12.0.4.0.QJCMIXM:user/release-keys' Revision: '0' ABI: 'arm' Timestamp: 2021-05-03 15:51:34+0500 pid: 15543, tid: 15606, name: UnityMain >>> com.DefaultCompany.RummyCardGame <<< uid: 11491 signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x0 Cause: null pointer dereference r0 00000000 r1 09c48000 r2 00000000 r3 00000000 r4 b9898950 r5 00200011 r6 00000000 r7 00201000 r8 00000010 r9 00200001 r10 e82e9260 r11 b9898b50 ip b9518255 sp b7ff7f28 lr b84ee94d pc b84eec64

 backtrace:
       #00 pc 003e8c64  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #01 pc 003dcbc5  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #02 pc 003dd0e5  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #03 pc 003dd08d  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #04 pc 007c09f9  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #05 pc 001425e9  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #06 pc 00289e23  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #07 pc 005cfb69  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #08 pc 005d034f  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #09 pc 00ec4f85  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #10 pc 00ec1ecf  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #11 pc 00ebd48d  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #12 pc 00ebf203  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #13 pc 00ed3927  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #14 pc 00ed3827  /data/app/com.DefaultCompany.RummyCardGame-K5-s9cIVdQDm65OUSuUI6A==/lib/arm/libunity.so
       #15 pc 00014f9e  <anonymous:aa052000>
 
 managed backtrace:
       #00 (wrapper managed-to-native) UnityEngine.TextGenerator:Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)
       #01 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) <0x23f>
       #02 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429>
       #03 UnityEngine.TextGenerator:PopulateAlways (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251>
       #04 UnityEngine.TextGenerator:PopulateWithError (string,UnityEngine.TextGenerationSettings) </Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235>

2021-05-03 15:51:35.765 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #05 UnityEngine.TextGenerator:PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) #06 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) #07 UnityEngine.UI.Graphic:DoMeshGeneration () #08 UnityEngine.UI.Graphic:UpdateGeometry () #09 UnityEngine.UI.Text:UpdateGeometry () #10 UnityEngine.UI.Text:FontTextureChanged () #11 UnityEngine.UI.FontUpdateTracker:RebuildForFont (UnityEngine.Font) #12 UnityEngine.Font:InvokeTextureRebuilt_Internal (UnityEngine.Font) #13 (wrapper runtime-invoke) :runtime_invoke_void_object (object,intptr,intptr,intptr) #14 (wrapper managed-to-native) UnityEngine.TextGenerator:Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) #15 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&) #16 UnityEngine.TextGenerator:Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&) #17 UnityEngine.TextGenerator:PopulateAlways (string,UnityEngine.TextGenerationSettings) #18 UnityEngine.TextGenerator:PopulateWithError (string,UnityEngine.TextGenerationSettings) #19 UnityEngine.TextGenerator:PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject) #20 UnityEngine.UI.Text:OnPopulateMesh (UnityEngine.UI.VertexHelper) #21 UnityEngine.UI.Graphic:DoMeshGeneration () #22 UnityEngine.UI.Graphic:UpdateGeometry () 2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: #23 UnityEngine.UI.Text:UpdateGeometry () #24 UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) #25 UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () #26 (wrapper delegate-invoke) :invoke_void () #27 UnityEngine.Canvas:SendWillRenderCanvases () #28 (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr)

     at libunity.0x3e8c64(Native Method)
     at libunity.0x3dcbc5(Native Method)
     at libunity.0x3dd0e5(Native Method)
     at libunity.0x3dd08d(Native Method)
     at libunity.0x7c09f9(Native Method)
     at libunity.0x1425e9(Native Method)
     at libunity.0x289e23(Native Method)
     at libunity.0x5cfb69(Native Method)
     at libunity.0x5d034f(Native Method)
     at libunity.0xec4f85(Native Method)
     at libunity.0xec1ecf(Native Method)
     at libunity.0xebd48d(Native Method)
     at libunity.0xebf203(Native Method)
     at libunity.0xed3927(Native Method)
     at libunity.0xed3827(Native Method)
     at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method)
     at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575)
     at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429)
     at UnityEngine.TextGenerator.PopulateAlways (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:251)
     at UnityEngine.TextGenerator.PopulateWithError (string,UnityEngine.TextGenerationSettings)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:235)
     at UnityEngine.TextGenerator.PopulateWithErrors (string,UnityEngine.TextGenerationSettings,UnityEngine.GameObject)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextGenerator.cs:212)
     at UnityEngine.UI.Text.OnPopulateMesh (UnityEngine.UI.VertexHelper)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:654)
     at UnityEngine.UI.Graphic.DoMeshGeneration ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:621)
     at UnityEngine.UI.Graphic.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Graphic.cs:614)
     at UnityEngine.UI.Text.UpdateGeometry ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:569)
     at UnityEngine.UI.Text.FontTextureChanged ()(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\Text.cs:90)

2021-05-03 15:51:35.766 15543-15606/com.DefaultCompany.RummyCardGame E/AndroidRuntime: at UnityEngine.UI.FontUpdateTracker.RebuildForFont (UnityEngine.Font)(C:\Program Files\Unity\Hub\Editor\2019.4.19f1\Editor\Data\Resources\PackageManager\BuiltInPackages\com.unity.ugui\Runtime\UI\Core\FontUpdateTracker.cs:49) at UnityEngine.Font.InvokeTextureRebuilt_Internal (UnityEngine.Font)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:335) at .runtime_invoke_void_object (object,intptr,intptr,intptr)(Native Method) at UnityEngine.TextGenerator.Populate_Internal_Injected (UnityEngine.TextGenerator,string,UnityEngine.Font,UnityEngine.Color&,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(Native Method) at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,int,int,bool,UnityEngine.TextAnchor,single,single,single,single,bool,bool,uint&)(0x23f:575) at UnityEngine.TextGenerator.Populate_Internal (string,UnityEngine.Font,UnityEngine.Color,int,single,single,UnityEngine.FontStyle,bool,bool,int,int,UnityEngine.VerticalWrapMode,UnityEngine.HorizontalWrapMode,bool,UnityEngine.TextAnchor,UnityEngine.Vector2,UnityEngine.Vector2,bool,bool,UnityEngine.TextGenerationError&)(/Users/bokken/buildslave/unity/build/Modules/TextRendering/TextRendering.bindings.cs:429) 2021-05-03 15:51:35.806 15543-15606/com.DefaultCompany.RummyCardGame D/OOMEventManagerFK: checkEventAndDumpForJE: 0 2021-05-03 15:51:35.987 15543-15606/com.DefaultCompany.RummyCardGame I/Process: Sending signal. PID: 15543 SIG: 9

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avatar image juppagames · Sep 08, 2021 at 09:18 AM 0
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hi, did you find a solution? I am having the same issue .. thanks

avatar image logicandchaos · Sep 08, 2021 at 02:16 PM 0
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Yup that is a big chunk of text. What does it mean? What are you trying to do? You should describe what you are trying to do, what the issue you are getting and post the related code.

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