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Question by ridexpl · May 03, 2021 at 06:11 PM · scripting beginner

Item Activator if near player Script

Can anyone do something with this code to detect GameObjects when they are inactive? Thanks in advance <3

 // ItemActivator.cs
 
 using UnityEngine;
 using UnityEditor;
 using System.Collections;
 using System.Collections.Generic;
 
 public class ItemActivator : MonoBehaviour
 {
 
     // --------------------------------------------------
     // Variables:
 
     [SerializeField]
     public int distanceFromPlayer;
 
     private GameObject player;
 
     public List<ActivatorItem> activatorItems;
 
     // --------------------------------------------------
 
     void Start()
     {
         player = GameObject.FindWithTag("Player");
         activatorItems = new List<ActivatorItem>();
 
         StartCoroutine("CheckActivation");
     }
 
     IEnumerator CheckActivation()
     {
         List<ActivatorItem> removeList = new List<ActivatorItem>();
 
         if (activatorItems.Count > 0)
         {
             foreach (ActivatorItem item in activatorItems)
             {
                 if (Vector3.Distance(player.transform.position, item.itemPos) > distanceFromPlayer)
                 {
                     if (item.item == null)
                     {
                         removeList.Add(item);
                     }
                     else
                     {
                         item.item.SetActive(false);
                     }
                 }
                 else
                 {
                     if (item.item == null)
                     {
                         removeList.Add(item);
                     }
                     else
                     {
                         item.item.SetActive(true);
                     }
                 }
             }
         }
 
         yield return new WaitForSeconds(0.01f);
 
         if (removeList.Count > 0)
         {
             foreach (ActivatorItem item in removeList)
             {
                 activatorItems.Remove(item);
             }
         }
 
         yield return new WaitForSeconds(0.01f);
         StartCoroutine("CheckActivation");
     }
 }
 
 public class ActivatorItem
 {
     public GameObject item;
     public Vector3 itemPos;
 }
 
 //DisableIfFarAway.cs
 
 using UnityEngine;
 using System.Collections;
 
 public class DisableIfFarAway : MonoBehaviour
 {
 
     // --------------------------------------------------
     // Variables:
 
     private GameObject itemActivatorObject;
     private ItemActivator activationScript;
 
     // --------------------------------------------------
 
     void Start()
     {
         itemActivatorObject = GameObject.Find("ItemActivatorObject");
         activationScript = itemActivatorObject.GetComponent<ItemActivator>();
 
         StartCoroutine("AddToList");
     }
 
     IEnumerator AddToList()
     {
         yield return new WaitForSeconds(0.1f);
 
         activationScript.activatorItems.Add(new ActivatorItem { item = this.gameObject, itemPos = transform.position });
     }
 }
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