• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by xdanic · May 08, 2021 at 01:08 AM · serializationserialize

Serializing pickups?

Hi, lets say I have quite a good amount of collectables

  • I want to place the prefabs as I wish on the scene and have each of them have their own index

  • I want them to be saved, so when I enter on the same level, they appear on different color to indicate they've been collected

  • I want them to interact with the UI, both in the level and out of it, to show which ones are already collected

I got this code in a script

 using System.Linq;
 using UnityEngine;
 
 /// <summary>
 /// Behaviour for all collectables.
 /// </summary>
 [ExecuteAlways]
 public class CollectableBehaviour : MonoBehaviour {
     /// <summary>
     /// The tag used to search for collectables
     /// </summary>
     private const string CollectableTag = "Collectable";
     private static int currentSerializatonId = -1; 
     
     /// <summary>
     /// Static initializer.
     /// </summary>
     static CollectableBehaviour() {
         if (currentSerializatonId == -1) {
             var lastCollectable = GameObject.FindGameObjectsWithTag(CollectableTag)
                 .Select(o => o.GetComponent<CollectableBehaviour>())
                 .Where(o => o != null)
                 .OrderByDescending(o => o.serializatonId)
                 .FirstOrDefault();
             currentSerializatonId = lastCollectable == null ? 0 : lastCollectable.serializatonId + 1;
         }
     }
 
     /// <summary>
     /// The unique identifier for this collectable.
     /// </summary>
     public int serializatonId = -1;
 
     /// <summary>
     /// Called to initialize this behaviour.
     /// </summary>
     void Awake() {
         if (serializatonId == -1) {
             serializatonId = currentSerializatonId++;
             gameObject.tag = CollectableTag;
         }
     }
 }

Then, the pickup object has this code:

public class CoinController : CollectableBehaviour { //Do something }

 UnityException: FindGameObjectsWithTag is not allowed to be called from a MonoBehaviour constructor (or instance field initializer), call it in Awake or Start instead. Called from MonoBehaviour 'CoinController' on game object 'Cylinder'.
 See "Script Serialization" page in the Unity Manual for further details.
 CollectableBehaviour..cctor () (at Assets/Script/CollectableBehaviour.cs:23)
 Rethrow as TypeInitializationException: The type initializer for 'CollectableBehaviour' threw an exception.
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

165 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Serialization Placeholder Value for Different Fields? 1 Answer

Arrays not serializing 1 Answer

Question about Unity serialize system 1 Answer

Array does not serialize properly in a prefab instance for a scene 0 Answers

Exlcude fields from JsonUtility but still serialise them? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges