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Question by Nikunj_Goyal · May 14, 2021 at 06:53 AM · animationriggingik

Error in animation rigging

When I click play, Console shows this error:

InvalidOperationException: The TransformStreamHandle cannot be resolved. UnityEngine.Animations.TransformStreamHandle.CheckIsValidAndResolve (UnityEngine.Animations.AnimationStream& stream) (at :0) UnityEngine.Animations.TransformStreamHandle.SetLocalTRS (UnityEngine.Animations.AnimationStream stream, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, System.Boolean useMask) (at :0) UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob+TransformSyncer.Sync (UnityEngine.Animations.AnimationStream& stream) (at Library/PackageCache/com.unity.animation.rigging@1.0.3/Runtime/AnimationJobs/RigSyncSceneToStreamJob.cs:49) UnityEngine.Animations.Rigging.RigSyncSceneToStreamJob.ProcessAnimation (UnityEngine.Animations.AnimationStream stream) (at Library/PackageCache/com.unity.animation.rigging@1.0.3/Runtime/AnimationJobs/RigSyncSceneToStreamJob.cs:117) UnityEngine.Animations.ProcessAnimationJobStruct`1[T].Execute (T& data, System.IntPtr animationStreamPtr, System.IntPtr methodIndex, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) (at :0) UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

alt text

Here is The Right Hand IK

it is also showing :Could not resolve 'Player1/MP7' because it is not a child Transform in the Animator hierarchy. Could not resolve 'Player1/Rig Layer/Right_HandIK' because it is not a child Transform in the Animator hierarchy. Could not resolve 'Player1/Rig Layer' because it is not a child Transform in the Animator hierarchy.

alt text

What should I do???

error.png (43.4 kB)
error2-but-13.png (16.9 kB)
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Answer by alti · Feb 18 at 10:14 AM

honestly, this is completely asinine, but if you're getting errors like this:

Could not resolve 'Armature/ThingToLookAt' because it is not a child Transform in the Animator hierarchy. nvalidOperationException: The TransformStreamHandle cannot be resolved. UnityEngine.Animations.TransformStreamHandle.CheckIsValidAndResolve (UnityEngine.Animations.AnimationStream& stream) (at :0) UnityEngine.Animations.TransformStreamHandle.SetLocalTRS (UnityEngine.Animations.AnimationStream stream, UnityEngine.Vector3 position, UnityEngine.Quaternion rotation, UnityEngine.Vector3 scale, System.Boolean useMask) (at :0)

think back to the latest thing you nested under that root object. It drove me nuts and this came from seemingly out of no where, but by nesting a prefab inside anther prefab, Unity threw this error at me. It was located at something like: parent > armature > root > spine > spine1 > spine2 > spine3 > shoudler > arm > forearm > hand > prefab > nested prefab. This drove unity's job system fucking whacko, and did not solve itself until I removed the parent object of the nested prefab (there was a child and a parent, and I only used the parent for the offset).

Apparently the animation rigging component only goes so many children deep before it bugs out.

I don't expect this to help anybody out, but it was legit the issue for me.

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avatar image alti · Feb 18 at 09:19 PM 0
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I also see this error when I have a script that clears the parent of what the animation rigging system uses as a target. This was on my prefab, so it may have been the issue as a whole, which leaves me less shocked. Make sure the target is in the character hierarchy and its parent is not cleared through a script.

avatar image FranklinDasJV · Jul 06 at 08:09 AM 0
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It really helped me..Thank you Brother

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Answer by AbnerAA · Jul 06 at 10:39 AM

Animation Rigging allows the user to create and organize different sets of constraints based on the C# Animation Jobs API to address different requirements related to animation rigging. This includes deform rigs (procedural secondary animation) for such things as character armor, accessories and much more. World interaction rigs for interactive adjustments, targeting, animation compression correction, and so on. CFAHome Login

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