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Question by jarbleswestlington_unity · May 17, 2021 at 12:33 AM · 2dspriterenderer2d sprites

Regarding "Sprite Shape" component: Is it possible to get the fill texture to work with 2D lighting?

While the edges of my spriteShape have their normal maps working fine, my sprite fill texture seem to lose their normal maps when it comes to 2D lighting. My settings are all correct, and the same texture works perfectly fine on a regular sprite.

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