I have this game called yellowsquare which has blasters that you can pick up and use.
When I place them in the editor before I hit play it works fine, but when I place them after i hit play, they act like the firepoint is below (0,0).
I’m not an experienced programmer, but there isn’t anything in the start methods so I think it may be unity.
I’m not asking for a fix to my problem though, I just want to know if there’s anything diffrent about these methods of instantiating.
The firepoint does that for lasers so its not the bullets.
p.s thanks for reading this far.