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Question by Caphter · May 22, 2021 at 09:57 AM · 2d gameshootingenemy aitransform.rotation

Let object face player with fixed origin 2D

Hello, I want to instantiate an object that is rotated towards the players current position and has its fixed origin in the firepoint of the enemy (all in 2D space).

However I couldnt find any soultion in any thread, that works for me.

I tried multiple variants of the transform.lookAt(targetPosition), but apparently it only works for 3D and as soon as I try to use it my object gets deletet after the first frame of the instantiation. I also tried stuff like:

 private void LookAt2D(Transform transform, Vector2 target)
     {
         Vector2 current = transform.position;
         var direction = target - current;
         var angle = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg;
         transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
     }

With this solution the aim on the player works, but the object doesnt spawn at the firepoint, but somewhere in the room.

Thanks for an answer!

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