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Question by Reid_Taylor · May 30, 2021 at 01:04 AM · networkingmultiplayerphotonmultiplayer-networkingroom

Why does Photon find a room so quick!

I'm currently working on a mobile multiplayer game. The rooms consist of 6-10 players each and everyone has to join before the game starts and once the room is full it is closed... Our audio design plan was to have a "Finding Match" sound play once you press play. Then once a room was found a "Found Match" sound would play... only problem is that photon finds a room so quick that neither sound has any time to play... Why is room finding so quick and what can I do to slow it down :)

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Answer by DenisIsDenis · May 30, 2021 at 02:33 AM

You can use coroutines. For example:

 IEnumerator PlaySound()
     {
         // Play music here
         yield return new WaitForSecondsRealtime(1f); // 1f - time in seconds, choose any value
         // Search room here
     }

Just write in the required place in the code:

 StartCoroutine(PlaySound());
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avatar image Reid_Taylor · May 30, 2021 at 02:55 AM 0
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@DenisIsDenis This is exactly what I thought I should do except it feels like cheating the player...

avatar image DenisIsDenis Reid_Taylor · May 30, 2021 at 03:08 AM 1
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If you don't want to cheat players, then you shouldn't slow down the search for a room :)

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