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Question by VrTechEx · May 30, 2021 at 02:08 PM · animationboneshumanoidgenericweights

(GIF attached) Generic Type animation play accurately while Humanoid Type offset

alt text

Generic Animation Type On the LEFT and Humanoid Type On the Right

The desired animation is the generic one. You can see the cape on her shoulder (light green) isn't quite right. Skin weight is set to Unlimited which should solve the problem but it's not. Please let me know how to manage the humanoid animation to work exactly as generic animation?

Thank you for answering!

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avatar image VrTechEx · May 30, 2021 at 06:01 PM 0
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Please! anyone!

avatar image andrew-lukasik VrTechEx · May 30, 2021 at 07:09 PM 0
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My first guess is that these vertices, without clear designation, are defaulting to root (hip) bone. And that makes them move with the body, but not the neighboring bones.

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