I have seen this issue discussed in other places and have tried many of the fixes but I’m not getting anywhere. I’m a programmer trying to make some simple models for my game so please bare with.
I made a handful of models using KenShape, and exported them as .OBJ files, imported them into Unity and first struggled to apply their textures to them. Once I figured that out I noticed that they all had a green tinge. If I open the models in Windows 3D Viewer, they display exactly as they did in KenShape with all the colours perfect but Unity is giving them a dull green tinge which I can’t seem to shake.
There is nothing else in the scene, apart from the default setup (camera and directional light) which is all default so I haven’t tweaked any lighting or anything. The scene is fresh. If I import the models in such a way that their textures are applied in the prefab they even have a green tinge in the assets panel.
Here are some screenshots of one of my assets viewed in Unity and Windows 3D Viewer:
Appreciate any help.
Thanks