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Question by fherbst · Nov 07, 2011 at 11:16 PM · c#assetbundleloggingpragma

Using a pragma to disable AssetBundle errors

Is it possible to use a pragma to disable errors?

[In my particular example, I have similar AssetBundles in different locations (copied around - must be this way), and when loading them all in, I get an "AssetBundle already loaded" error, because Unity detects that what I try to load is already there although coming from a different file. would like to disable the error about the AssetBundle being already loaded. It does not do any harm, but it is annoying.

I tried

 #pragma warning disable

and

 #pragma warning restore

but the AssetBundle thing is an error, not a warning, and thus this does not work.

Has anybody any idea?

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Answer by intensenex · Nov 24, 2011 at 09:32 PM

Try to unload all assets by

AssetBundle.Unload

then reload if needed

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avatar image fherbst · Nov 30, 2011 at 04:22 AM 0
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The point is that I do not want to Unload the assets - I need them all - but to disable the warning if I load one multiple times (coming from different files, possibly different filenames).

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