Hello, i’m making a movement script. I used Brackeys his first person movement script.
_
Here is the link: FIRST PERSON MOVEMENT in Unity - FPS Controller - YouTube
_
But every time i jump, the speed of the character is the same as the normal walk speed. But i want it to have the same speed it has when i run for example. Could someone help with it?
_
Here is my code:
{
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Movement : MonoBehaviour
{
public CharacterController controller;
public float speed = 5f;
public float runSpeed = 10f;
public float gravity = -8.81f;
public float jumpHeight = 3f;
public Transform groundCheck;
public float groundDistance = 0.4f;
public LayerMask groundMask;
Vector3 velocity;
bool isGrounded;
// Update is called once per frame
void Update()
{
isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
if (isGrounded && velocity.y < 0)
{
velocity.y = -2f;
}
float x = Input.GetAxis("Horizontal");
float z = Input.GetAxis("Vertical");
Vector3 move = transform.right * x + transform.forward * z;
controller.Move(move * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftShift) && isGrounded)
{
controller.Move(move * runSpeed * Time.deltaTime);
}
if (Input.GetButtonDown("Jump") && isGrounded)
{
velocity.y += Mathf.Sqrt(jumpHeight * -2f * gravity);
}
velocity.y += gravity * Time.deltaTime;
controller.Move(velocity * Time.deltaTime);
}
}