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Question by vkalishnakov · Jun 09, 2021 at 07:35 AM · shader

Why cant I create the PBR graph?

Hello, Im new to unity and I wanted to tinker around the shaders for a bit. I tried to follow a few tutorials for the dissolve effect but they always seem to start with creating a PBR graph under shaders, which leads to a PBR master node in the shader graph. Ive read somewhere that the project requires to start as a URP or HDRP template in order for it to appear but I cant seem to get it working. Any thoughts?

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