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Question by Wolf_dead_inside · Jun 29, 2021 at 02:27 AM · 2drotationmouseposition

How to make gun rotate around player based on mouse position

i want the gun to rotate around the player based on the mouse's position relative to the player like this: alt text

this is my setup for the rotation part: alt text

the gun is offset from the pivot point, which is locked on the player

how can i find the position of the mouse relative to the player and then rotate the gun to point that way?

ezgif-3-a202f4e02990.gif (347.9 kB)
screenshot-676.png (2.2 kB)
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Answer by Barretts · Jun 29, 2021 at 06:13 AM

Vector3 difference = Camera. main. ScreenToWorldPoint(Input. mousePosition) - transform. position; float rotation_z = Mathf. Atan2(difference. y, difference. x) * Mathf. Rad2Deg; transform. rotation = Quaternion. Euler(0f, 0f, rotation_z + offset);

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avatar image Wolf_dead_inside · Jun 29, 2021 at 02:25 PM 0
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this works perfectly! thank you

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Answer by ravenclarico · Jun 29, 2021 at 03:16 AM

quaternion.lookrotation

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avatar image Wolf_dead_inside · Jun 29, 2021 at 04:00 AM 0
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sorry i should have been more specific. i need a way to find the position of the mouse in relation to the player too. thank you for this though

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