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Question by julesown · Nov 09, 2011 at 01:19 PM · javascriptguiexporting

My GUI textures and buttons move when played in fullscreen

Hi I have a game built at 600x350 pixels and exported to web player to fit onto a website.

Everything works great until you right click the game and play it at fullscreen - the gui elements move and do not sit in their correct places. I understand why this is happening , its because it was all placed within the 600x350 framework.

My question is - How do i sort this out and is there a piece of javascript or script that would tell the gui to scale but stay in the same play?

Thanks

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Answer by swisscoder · Nov 09, 2011 at 01:33 PM

hi julesown, scaling is not that easy to do. Especialy with text and such.

But to rearrange the items is easy, just use Screen.Width and Screen.Height to get the values of the maximal positions and subtract the relative positions.

So the GUI will not scale but be in the right positions.

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avatar image swisscoder · Nov 09, 2011 at 01:35 PM 0
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see this too: http://forum.unity3d.com/threads/50889-GUITexture-amp-Screen-Size

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