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Question by offlin3gam3rs · Jul 09, 2021 at 10:00 PM · tiltairplaneaeroplane

How can I make my airplane tilt?

I have an airplane and I am trying to make it tilt when I turn left right, up down, however, I don't know how to do that, and I have looked around quite a bit, but not$$anonymous$$ng has worked.

Here is what I have so far:

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 
 public class PlayerMovement : MonoBehaviour
 {
     void Update ()
     {
         Rigidbody rb = GetComponent<Rigidbody>();
         if (Input.GetKey(KeyCode.A)) rb.AddForce(Vector3.right);
         if (Input.GetKey(KeyCode.D)) rb.AddForce(Vector3.left);
         if (Input.GetKey(KeyCode.W)) rb.AddForce(Vector3.back);
         if (Input.GetKey(KeyCode.S)) rb.AddForce(Vector3.forward);
         if (Input.GetKey(KeyCode.Space)) rb.AddForce(Vector3.up);
         if (Input.GetKey(KeyCode.LeftS$$anonymous$$ft)) rb.AddForce(Vector3.down);
     }
 }
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avatar image andrew-lukasik · Jul 09, 2021 at 09:35 PM 0
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If I remember my physics 101 right then object will never rotate when force applied acts on it's center of mass ( rb.AddForce). What you need is rb.AddForceAtPosition or rb.AddTorque.

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Answer by Spudly1701 · Feb 04, 2022 at 06:20 PM

A bit rusty with Unity, but I t$$anonymous$$nk you'll need to create a new float variable called 'force' or somet$$anonymous$$ng, and then in your update, use AddTorque instead of AddForce (at the moment I assume that your plane slides rather than turn).

if (Input.GetKey(KeyCode.A)) rb.AddTorque(-force); if (Input.GetKey(KeyCode.D)) rb.AddTorque(force);

I t$$anonymous$$nk anyway.

Spud

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