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Question by ianny_dev · Jul 13, 2021 at 09:46 AM · parent-child

is it possible to undo DetachChildren() ?

Hi all,

Is it possible to undo DetachChildren() method?

I do DetachChildren() for all the selected objects and it is not effected via CTRL+Z.

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avatar image Devster2020 · Jul 13, 2021 at 04:30 PM 0
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This question sounds strange to me.. if you are in PlayMode, just stop the execution to return to the initial values of the scene..

If, on the other hand, you are in EditorMode, and you called the method via an editor script, just close the scene and save the changes.

avatar image ianny_dev Devster2020 · Jul 14, 2021 at 04:33 AM 0
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Hi, thanks for feedback.

I'm in EditorMode. I want to undo the execution of detach child. I set the shortcut for to detach all child from the selection and want to ability for undo this action. Close and re-open the scene isn't a rapid way for an edition.

Unfortunately I did no find the solution yet.

avatar image Devster2020 ianny_dev · Jul 14, 2021 at 09:00 AM 0
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I don't think there is a "quick" solution to what you want to accomplish.. you could create a script that keeps track of the objects in the scene and its current relatives, and the previous situation (if different).. in this way, enabling one shortcut you can ask to return to the previous situation..

avatar image ianny_dev Devster2020 · Jul 14, 2021 at 11:20 AM 0
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Yes, you're right. I assume need to store each transform of a child to list and and recover them from here (when it requires).

Thanks for yout ideas!

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Answer by ianny_dev · Jul 17, 2021 at 06:15 PM

The solution is to prevent to use DetachChildren(), and use SetTransformParent(Transform transform, Transform newParent, string name);

All was simple. As always :)

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