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Question by Lazy_Cat98 · Jul 14, 2021 at 10:13 AM · programmingbeginnerissuegameoveridea

How angry bird's "GAME OVER" system work?

I just started using unity, so I'm not much familiar with it! And I'm also trying to make a "2d angry birds style" game. But I had a quit struggle with how game over system work in angry birds. I tried to write a code that would take the player position and check it a second later and if the differences in each axes was lower than a specific number, then it would call the "GAME OVER" function from game manager. But sure it was a massive failure. So ... uh ... can anyone please help me? or gimme a better idea? Cause I'll be really thankful.

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avatar image rage_co · Jul 14, 2021 at 03:39 PM 0
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can you explain what you did and what exactly do you want...i am unable to pinpoint what the problem is here

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Answer by gabgab06 · Jul 14, 2021 at 04:04 PM

If you are using the unity gravity, you can check the Rigidbody.velocity and if each direction are less than 0.1f for like 2 seconds call the game over function. Something like that :

     [SerializeField] Rigidbody2D _rb; // BIRD RIGIDBODY
     float _time; //time when the bird is throwed
     bool _ABirdIsTrowed;
 
     private void Update()
     {
         if (_ABirdIsTrowed)
         {
             if (_rb.velocity.x >= 0.1f || _rb.velocity.y >= 0.1f) // the velocity is bigger than 0.1f so he's moving
             {
                 _time = Time.time; // reset the timer
             }
             if (_time - Time.time >= 2f) // it's been 2 seconds and the bird didn t moved
             {
                 GameOver();
             }
         }
     }
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Answer by Lazy_Cat98 · Jul 16, 2021 at 08:35 AM

Thank you very much! It works perfectly :)

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