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Question by ghoulish_uk · Jul 20, 2021 at 11:39 AM · game development

Respawn not working?,Respawn not working

Hey everyone, so I making an audio only game for my masters degree (I am by no means a game dev) but I am a litle confused. I have made an area that I want the player to essentially die in and then respawn abck at the original spawn location. I have a respawn point and a death trigger (rigidbody component) and orignally it worked but after a few test runs it stopped working? Any help would be amazing!

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Respawn : MonoBehaviour {

  [SerializeField] private Transform Player;
  [SerializeField] private Transform respawnPoint;

 void OnTriggerEnter(Collider other)
 {
     Player.transform.position = respawnPoint.transform.position;
 }

} ,Hi everyone, so I did a simple bit of coding so when the player interacts with a certain area they are sent to a respawn point, orignally it was working but after a few tests it has stopped?

using System.Collections; using System.Collections.Generic; using UnityEngine;

public class Respawn : MonoBehaviour {

  [SerializeField] private Transform Player;
  [SerializeField] private Transform respawnPoint;

 void OnTriggerEnter(Collider other)
 {
     Player.transform.position = respawnPoint.transform.position;
 }

}

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avatar image b1gry4n · Jul 20, 2021 at 02:51 PM 0
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make sure the colliders are enabled on all objects. at least one of the objects in any trigger interaction needs a rigidbody. make sure your layers are included in physics interactions by checking your physics matrix in your preferences.

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