When using Unity XR, the XR Ray Interactor / Line renderer seems to be stuck on position 0,0,0.
When rotating, the line is still 0,0,0
relative to the play area position so it seems that it’s using the XR Rigs 0,0,0
position as a starting point for the line.
I’ve followed LevelUp’s tutorial on how to have an action based grab and teleport controller if that helps, but there isn’t anything there that changes the behaivour of the line renderers: UNITY XR | ACTION BASED TELEPORTING! - YouTube
Any ideas?