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Question by skoteskote · Jul 22, 2021 at 01:22 PM · augmented realityaugmentedreality

Disable ARCore Depth API

Hi, I noticed that my latest Android AR game is only compatible with 235 devices, when the previous one was compatible with 503 devices. This is because the depth API in the recent version of ARCore is only supported by newer Android devices (see list here.)

Is there a way to either turn off the usage of depth API, or make it optional in case the device supports it?

I have gotten a few complaints about the new game not being compatible on devices, and the depth occlusion is not a crucial feature.

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Answer by skoteskote · Jul 22, 2021 at 01:28 PM

Never mind, I just saw there is a optional/required option in the Project Settings - ARCore. Leaving this up in case someone else missed it too.

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avatar image shacharoz · Nov 01, 2021 at 04:32 PM 0
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did it help for you? from some reason I'm still getting the error...

avatar image skoteskote shacharoz · Nov 02, 2021 at 08:15 AM 1
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yes it worked for me!

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Answer by shacharoz · Nov 02, 2021 at 07:58 PM

HELP...

even after marking this as optional, it stays as a required component in the build file.

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avatar image Yann_de_Couessin · Apr 05 at 11:16 AM 0
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Same issue : https://forum.unity.com/threads/reduced-google-plays-device-catalog-due-to-depth-feature-automaticly-required.1263263/

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