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Question by Hard_G4mer · Jul 23, 2021 at 01:36 AM · aiaudiosourceaudioclip

2 audio or more at the same time

Hi,

My problem is that i have no idea how unity can handle it.

I have AI that play chase sound when player detected. A spawner that spawn AI each X seconds.

If 2 Ai detect player (or more) i have now 2 chase sound that make audio terrible.

My problem is how can i only play 1 audio sound for 1 AI only even if there is 10 AI chasing me. I was thinking about make audio on player like this i only use Play(); but i need the audio on AI to make the chase sound listener far away if player run.

If anyone have any idea :O Thanks uu

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