• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
avatar image
Question by SilverFang180882 · Aug 04, 2021 at 03:00 PM · androidbuildbuild-errorbuilding

Gradle Build Failed -- Tried every solution I could find

Hello,

I've recently been trying to get Unity to make an Android build of my game. After spending several unsuccessful attempts and long days downloading and manually installing JDK, SDK, NDK, then setting the correct directories in the project's preferences, I finally got Unity to accept those, but now the gradle build is continuously failing.

Since I've had problems with the gradle, I've tried every solution I could find: - Manually downloading the gradle, then setting the new directory (like I did for the other three) - Creating a keystore manager - Set scripting backend to IL2CPP - Set the target architecture to ARM 64

But no matter what I do, I keep getting the same result; the build will always fail when it comes to the gradle.

alt text

I've tried to narrow down the error messages displayed in the console, but some of them seem to self-duplicate when I select them. If it wasn't for "collapse", I might not have been able to get these messages at all (I separated each separate error with **):

Picked up JAVA_TOOL_OPTIONS: -Dfile.encoding=UTF-8 Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01 Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01 Warning: Mapping new ns http://schemas.android.com/repository/android/common/02 to old ns http://schemas.android.com/repository/android/common/01 Warning: Mapping new ns http://schemas.android.com/repository/android/generic/02 to old ns http://schemas.android.com/repository/android/generic/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/addon2/02 to old ns http://schemas.android.com/sdk/android/repo/addon2/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/repository2/02 to old ns http://schemas.android.com/sdk/android/repo/repository2/01 Warning: Mapping new ns http://schemas.android.com/sdk/android/repo/sys-img2/02 to old ns http://schemas.android.com/sdk/android/repo/sys-img2/01

FAILURE: Build failed with an exception.

  • What went wrong: Could not determine the dependencies of task ':launcher:bundleReleaseResources'.

    Installed Build Tools revision 31.0.0 is corrupted. Remove and install again using the SDK Manager.

  • Try: Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output. Run with --scan to get full insights.

Get more help at https://help.gradle.org

BUILD FAILED in 16s

UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

**

Build completed with a result of 'Failed' in 182 seconds (181661 ms) UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)

**

UnityEditor.BuildPlayerWindow+BuildMethodException: 4 errors at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002ca] in :0 > at > UnityEditor.BuildPlayerWindow.CallBuildMethods > (System.Boolean askForBuildLocation, > UnityEditor.BuildOptions > defaultBuildOptions) [0x00080] in > :0 > UnityEngine.GUIUtility:ProcessEvent > (int,intptr,bool&) > > ArgumentOutOfRangeException: Index and length must refer to a location > within the string. Parameter name: > length System.String.Substring > (System.Int32 startIndex, System.Int32 > length) (at > :0) > UnityEditor.ConsoleWindow.StacktraceWithHyperlinks > (System.String stacktraceText, > System.Int32 callstackTextStart) (at > :0) > UnityEditor.ConsoleWindow.OnGUI () (at > :0) > UnityEditor.HostView.InvokeOnGUI > (UnityEngine.Rect onGUIPosition, > UnityEngine.Rect viewRect) (at > :0) > UnityEditor.DockArea.DrawView > (UnityEngine.Rect viewRect, > UnityEngine.Rect dockAreaRect) (at > :0) > UnityEditor.DockArea.OldOnGUI () (at > :0) > UnityEngine.UIElements.IMGUIContainer.DoOnGUI > (UnityEngine.Event evt, > UnityEngine.Matrix4x4 parentTransform, > UnityEngine.Rect clippingRect, > System.Boolean isComputingLayout, > UnityEngine.Rect layoutSize, > System.Action onGUIHandler, > System.Boolean canAffectFocus) (at > :0) > UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent > (UnityEngine.Event e, > UnityEngine.Matrix4x4 worldTransform, > UnityEngine.Rect clippingRect, > System.Action onGUIHandler, > System.Boolean canAffectFocus) (at > :0) > UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent > (UnityEngine.Event e, System.Action > onGUIHandler, System.Boolean > canAffectFocus) (at > :0) > UnityEngine.UIElements.IMGUIContainer.HandleIMGUIEvent > (UnityEngine.Event e, System.Boolean > canAffectFocus) (at > :0) > UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUIRaw > (UnityEngine.UIElements.EventBase evt, > System.Boolean canAffectFocus, > System.Boolean verifyBounds) (at > :0) > UnityEngine.UIElements.IMGUIContainer.SendEventToIMGUI > (UnityEngine.UIElements.EventBase evt, > System.Boolean canAffectFocus, > System.Boolean verifyBounds) (at > :0) > UnityEngine.UIElements.IMGUIContainer.HandleEvent > (UnityEngine.UIElements.EventBase evt) > (at > :0) > UnityEngine.UIElements.EventDispatchUtilities.PropagateEvent > (UnityEngine.UIElements.EventBase evt) > (at > :0) > UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToRegularTarget > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.BaseVisualElementPanel > panel) (at > :0) > UnityEngine.UIElements.MouseEventDispatchingStrategy.SendEventToTarget > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.BaseVisualElementPanel > panel) (at > :0) > UnityEngine.UIElements.MouseEventDispatchingStrategy.DispatchEvent > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.IPanel iPanel) > (at > :0) > UnityEngine.UIElements.EventDispatcher.ApplyDispatchingStrategies > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.IPanel panel, > System.Boolean > imguiEventIsInitiallyUsed) (at > :0) > UnityEngine.UIElements.EventDispatcher.ProcessEvent > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.IPanel panel) > (at > :0) > UnityEngine.UIElements.EventDispatcher.ProcessEventQueue > () (at > :0) > UnityEngine.UIElements.EventDispatcher.OpenGate > () (at > :0) > UnityEngine.UIElements.EventDispatcherGate.Dispose > () (at > :0) > UnityEngine.UIElements.EventDispatcher.ProcessEvent > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.IPanel panel) > (at > :0) > UnityEngine.UIElements.EventDispatcher.Dispatch > (UnityEngine.UIElements.EventBase evt, > UnityEngine.UIElements.IPanel panel, > UnityEngine.UIElements.DispatchMode > dispatchMode) (at > :0) > UnityEngine.UIElements.BaseVisualElementPanel.SendEvent > (UnityEngine.UIElements.EventBase e, > UnityEngine.UIElements.DispatchMode > dispatchMode) (at > :0) > UnityEngine.UIElements.UIElementsUtility.DoDispatch > (UnityEngine.UIElements.BaseVisualElementPanel > panel) (at > :0) > UnityEngine.UIElements.UIElementsUtility.UnityEngine.UIElements.IUIElementsUtility.ProcessEvent > (System.Int32 instanceID, > System.IntPtr nativeEventPtr, > System.Boolean& eventHandled) (at > :0) > UnityEngine.UIElements.UIEventRegistration.ProcessEvent > (System.Int32 instanceID, > System.IntPtr nativeEventPtr) (at > :0) > UnityEngine.UIElements.UIEventRegistration+<>c.<.cctor>b__1_2 > (System.Int32 i, System.IntPtr ptr) > (at > :0) > UnityEngine.GUIUtility.ProcessEvent > (System.Int32 instanceID, > System.IntPtr nativeEventPtr, > System.Boolean& result) (at > :0) > > > > ArgumentOutOfRangeException: Index and > length must refer to a location within > the string. Parameter name: length > System.String.Substring (System.Int32 > startIndex, System.Int32 length) (at > :0) > UnityEditor.ConsoleWindow.StacktraceWithHyperlinks > (System.String stacktraceText, > System.Int32 callstackTextStart) (at > :0) > UnityEditor.ConsoleWindow.OnGUI () (at > :0) > UnityEditor.HostView.InvokeOnGUI > (UnityEngine.Rect onGUIPosition, > UnityEngine.Rect viewRect) (at > :0) > UnityEditor.DockArea.DrawView > (UnityEngine.Rect viewRect, > UnityEngine.Rect dockAreaRect) (at > :0) > UnityEditor.DockArea.OldOnGUI () (at > :0) > UnityEngine.UIElements.IMGUIContainer.DoOnGUI > (UnityEngine.Event evt, > UnityEngine.Matrix4x4 parentTransform, > UnityEngine.Rect clippingRect, > System.Boolean isComputingLayout, > UnityEngine.Rect layoutSize, > System.Action onGUIHandler, > System.Boolean canAffectFocus) (at > :0) > UnityEngine.GUIUtility:ProcessEvent(Int32, > IntPtr, Boolean&) > > > > GUI Error: You are pushing more > GUIClips than you are popping. Make > sure they are balanced. > UnityEngine.GUIUtility:ProcessEvent > (int,intptr,bool&) > >

alt text

I'm really hoping someone can help me make sense of this, because I've tried every suggestion I could find and none of it is changing anything. The game itself is complete, and I have no problem creating a PC/Standalone build, but it's just the Android build that's giving me so many problems.

Thanks in advance.

unitygradle2.jpg (131.6 kB)
unitygradle3.jpg (150.0 kB)
Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

  • Sort: 

Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Follow this Question

Answers Answers and Comments

322 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Android Build error 1 Answer

Android Build Errors 0 Answers

Quick question: How do I change to 64 bit? 1 Answer

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors 0 Answers

Build failure 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges