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Question by jerostarwards · Aug 08, 2021 at 03:31 PM · unity 2derror messagespriterenderer

Coroutine 'FadeIn' couldn't be started because the the game object 'blanco' is inactive!

Context I am trying to make when an object collides with another it makes appear slowly a white screen, so this is the code

alt text

this is the call from another script when the objects collides with each other alt text this code is attach to an object that is a white image, is not a canvas, is an object with a white sprite so in the public void start() I put the image transparent, after that we have a curtain called FadeIn that makes the image appear slowly. in the first code that I put it makes a call to public void startFading() everything is good by the moment because the void recives the call and debug the word "recibiendo", but when all this work together it appear a error and the withe image doesnt appear this is the error Coroutine couldn't be started because the the game object 'blanco' is inactive! I dont know why, because the object is active and the sprite renderer doesnt destroy the object, so if you can help me I will be very gratefull
if you need more information of the code ask me and sorry for my bad english if I make any mistake.

captura-de-pantalla-2021-08-08-101509.png (1.2 kB)
captura-de-pantalla-2021-08-08-101622.png (15.3 kB)
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