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Question by MobinS · Nov 11, 2011 at 05:16 PM · forcefloat

changing numbers in Constant Force

hi I have a prefab that has a constant force. as you know in constantforce.force there are 3 vector " X , Y , Z" . I want that when prefab instantiated use "Moving.a" number (is a float) in X and use "Moving.b" number (is float to ) in Z. I used this command :

 constantForce.force = Vector3.right * Moving.a;
 constantForce.force = Vector3.forward * Moving.b;

but it doesn't work! what should I do? please someone answer my question!

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Answer by aldonaletto · Nov 11, 2011 at 05:42 PM

constantForce.force is a Vector3. You can add the direction vectors, or construct a new vector3:

// add vectors: constantForce.force = Vector3.right * Moving.a + Vector3.forward * Moving.b;

// or construct a new vector3: constantForce.force = new Vector3(Moving.a, 0, Moving.b);

// but use only one of the alternatives above!

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avatar image MobinS · Nov 13, 2011 at 04:22 PM 0
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thanks aldo! i've been over this for weeks! your the best! thnx a lot!

avatar image MobinS · Nov 13, 2011 at 04:23 PM 0
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U R one of the best programmers that i've seen!

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