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Question by mustafamircimen · Aug 12, 2021 at 12:10 AM · unity 2d

how can i scale button?

 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
 using UnityEngine.UI;
 
 public class Game : MonoBehaviour
 {
     public UnityEngine.UI.Text scoreText;
     public float currentScore;
     public float hitPower;
     public float scoreIncreasedPerSecond;
     public float x;
     public Button UpgradeButon;
     public Button SkinsButon;
     public GameObject bolge;
     public GameObject bolge2;
     public GameObject bolge3;
     public GameObject bolge4;
     public GameObject Upgradepanel;
     public GameObject skinspanel;
     public int upgradePrize;
     public UnityEngine.UI.Text  upgradeText;
     public float current;
     public Text display;
     public float temp;
     public Sprite Unicorn;
     public float UnicornPrize;
     public Button Clicker;
     public float weight = 676f;
     public float height = 648f;
     void Start()
     {
         currentScore = 0;
         hitPower = 1;
         scoreIncreasedPerSecond = 1;
         x = 0f;
         Upgradepanel.SetActive(false); 
         skinspanel.SetActive(false);   
         SkinsButon.transform.position = bolge4.transform.position;
         UpgradeButon.transform.position = bolge2.transform.position;
     }
     void Update()
     {
         current = currentScore;
         scoreText.text = (int)currentScore + " $";
         scoreIncreasedPerSecond = x * Time.deltaTime;
         currentScore = currentScore + scoreIncreasedPerSecond;
 
         upgradeText.text = "Cost: "+upgradePrize+" $";
         if (current >=  1000000000);
         {
             temp = current / 1000000000;
             display.text = temp.ToString("F1") + " B $";
         }
         if (current >=  1000000)
         {
             temp = current / 1000000;
             display.text = temp.ToString("F1") + " M $";
         }
         
         else if (current >= 1000)
         {
             temp = current / 1000;
             display.text = temp.ToString("F1") + " K $";
         }
         else
         {
             temp = current;
             display.text = temp + " $";        
         }
     }
     public void Hit()
     {
         currentScore += hitPower;
     }
     public void upgradePanel()
     {
      UpgradeButon.transform.position = bolge.transform.position;
      bolge.transform.position = bolge2.transform.position;
      bolge2.transform.position = UpgradeButon.transform.position;
      bool isActive = Upgradepanel.activeSelf;
      Upgradepanel.SetActive(!isActive);
 
     }
     public void skinsPanel1()
     {
      SkinsButon.transform.position = bolge3.transform.position;
      bolge3.transform.position = bolge4.transform.position;
      bolge4.transform.position = SkinsButon.transform.position;
      bool isActive1 = skinspanel.activeSelf;
      skinspanel.SetActive(!isActive1);
 
     }
     public void Upgarde()
     {
         if(currentScore>=upgradePrize)
         {
             currentScore  -= upgradePrize;
             hitPower *= 2;
             upgradePrize*= 3;
         }
     }
     public void buttonchanger()
     {
         Clicker.image.sprite = Unicorn;
         Clicker.transform.localScale = new Vector3 (weight, height);
     }
 }

my script but its very big

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