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Question by GreenKka · Aug 12, 2021 at 03:03 PM · linuxhdr

Linux + HDRP + Big addressable : cause Vulkan out of VRAM memory. How can that be?

Unity 2020.3.14

We are loading a big addressable with a lot of data on the start of the app.

Into editor - when we use asset database and all is ok, same on windows builds. But it seems if we use Linux build on Vulkan - all textures data etc is jumping strait into VRAM and blows it up (~7gb).

It happened before Addressables.LoadAssetsAsync complete - please help)

Positive cases (all is ok): + [Windows builds] + [Windows editor] + [Linux editor + Asset database]

Negative (Vulcan out of memory) - [Linux editor + addressables] - [Linux builds]

Update 13.08.21 Even with no addressables - we have out of memory on linux build

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