• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by spartan12k · Aug 12, 2021 at 08:57 PM · scriptableobjectdatadialogueoperator

ScriptableObject Inheritance

My script, Communication, uses function UpdateDialogue with three ScriptableObject types.

ComplexDialogue inherits from AdvancedDialogue, and AdvancedDialogue inherits from BasicDialogue.

My monobehavior script:

 public void UpdateDialogue(ScriptableObject dialogue)
 {
 //Debug.Log("UpdateDialogue");
 currentString = 0;
 

 
 if (dialogue is ComplexDialogue)
 { 

 }
 else if (dialogue is AdvancedDialogue)
 { 

 }
 else if (dialogue is BasicDialogue)
 { 
 
 }


It works, but I feel like there's a smarter way to go about t$$anonymous$$s?

Let me know if you need more info, thanks!!!!

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by Namey5 · Aug 13, 2021 at 04:27 AM

T$$anonymous$$s doesn't feel like a good use of OOP - instead it would make much more sense to keep all dialogue relative function wit$$anonymous$$n the dialogue classes themselves and override from the parent;

 public class BasicDialogue : ScriptableObject
 {
     // 'virtual' means that we can override the implementation in c$$anonymous$$ld classes
     public virtual void UpdateDialogue (Communication a_Communication)
     {
         // Your basic dialogue code goes in here
     }
 }
 
 public class AdvancedDialogue : BasicDialogue
 {
     // Now override the UpdateDialogue function to change what it does for AdvancedDialogue
     public override void UpdateDialogue (Communication a_Communication)
     {
         // Your advanced dialogue code goes here
     }
 }
 
 public class ComplexDialogue : AdvancedDialogue
 {
     public override void UpdateDialogue (Communication a_Communication)
     {
         // Your complex dialogue code goes here
     }
 }

Then, you can just pass in the dialogue as a BasicDialogue and call the UpdateDialogue() function and the runtime will choose the appropriate implementation based on the object type;

 public class Communication
 {
     public void UpdateDialogue (BasicDialogue a_Dialogue)
     {
         // a_Dialogue can be of any type that inherits from BasicDialogue
         a_Dialogue.UpdateDialogue (t$$anonymous$$s);
     }
 }

Re-routing through the Communication class also seems unnecessary, but not knowing what you are using these systems for, I can't say.

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

127 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Data with reference to scene objects: Monobehaviour or ScriptableObject? 1 Answer

Inserting specific words into descriptions stored in XML 0 Answers

use ScriptableObject as player data (rpg combat) 2 Answers

Moddable Scriptable Objects 2 Answers

Are ScriptableObjects good for non-visualised models? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges