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Question by mesho · Nov 12, 2011 at 03:52 AM · androidgalaxya

why my game just splash !

i made a simple project from one scene with a character moving left and right & collecting coins , every thing is ok , till i connect my device :

first : i cant make "Build and Run" , it tells me ther is no device connecet but i connected one and it showes as storage mass.

Second : i try "Build" only the apk file and then put it on the phone and set it up using the file mager , and when it opens it gives me the splash screen only !! and get out of the game..

am sure ther is no error in codes but also am sure ther is something missing , and it is my first time to publish on this device

am using "Android OS" , "Samsung galaxy s 2" , "Unity 3.4.2" and Win 7 x64

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avatar image WillTAtl · Nov 12, 2011 at 05:17 AM 0
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how long did you wait? As I just told someone else with the same question, it takes longer than you might reasonably expect due to running connected to the debugger.

avatar image mesho · Nov 12, 2011 at 09:41 AM 0
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no, it does not run with the debugger, when i use "build and run" it says there is no device but when i copy the AP$$anonymous$$ file to the device and then set it up , it shows the splash screen and then back to the device main menu !

avatar image mesho · Nov 12, 2011 at 10:10 AM 0
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may be because of the aspect ? i cant find my device aspect on the list so , i used another device aspect but it is the same 480*800 for the Nexus one tall !

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Answer by mesho · Nov 13, 2011 at 01:12 PM

i found a solution :

  • install JDK for 32bit not 64bit as my Unity is 32 bit

  • re-install the unity itself

now it is running ;)

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