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Question by Phizzy · Aug 15, 2021 at 12:18 AM · uisetactivepublicvoidfalse

SetActive(false) not working

for some reason, t$$anonymous$$s script doesn't work, I have it set to disabled at start and when the value appears it enables and there is a button to disable it, but the button just doesn't do anyt$$anonymous$$ng. I have it all set up but the button just doesn't do anyt$$anonymous$$ng.

here's my code:

     public Slider sl;
     public GameObject w;
     
     void Update()
     {
         if (sl.value >= 194) { w.SetActive(true); }
     }
     
     public void close()
     {
         w.SetActive(false);
     }
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Answer by mak431020 · Aug 15, 2021 at 05:22 AM

Hope t$$anonymous$$s is what you want.

 void Update()
 {
     if(sl.value >= 194)
     {
         w.SetActive(true);
     }
     else
     {
          w.SetActive(false);
     }
 }
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avatar image Phizzy · Aug 15, 2021 at 05:58 AM 0
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avatar image mak431020 Phizzy · Aug 15, 2021 at 06:09 AM 0
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avatar image Phizzy mak431020 · Aug 15, 2021 at 08:50 AM 0
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