• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by recaigeciken14 · Aug 15, 2021 at 10:58 PM · inventoryitemsswapping

Swapping item in the inventory

Hey There! I have been making a UI inventory like click first item and second item to swap their position along slots. But the line in the commented below called problem starts - ends, items cliked are not swapped.Always the first clicked one change its properties as second one but the second always the same.

 //Itemdata script includes eventSystems events like 
 //OnPointerClick to execute MoveItem method by 
 //clicking to the slot.
  

 ItemData firstSlot, secondSlot;
 
 
 
 public void MoveItem(GameObject clicked)
     {
         if (firstSlot== null)
         {
              //the -1 means if there is an item in the slot
             if (clicked.GetComponent<ItemData>().item.id != -1)
             {
                 Debug.Log("clicked first slot");
                 firstSlot = clicked.GetComponent<ItemData>();
                 firstSlot.GetComponent<Image>().color = Color.gray;
             }
 
         }
 
         else if (secondSlot == null)
         {
             Debug.Log("clicked second slot");
             secondSlot= clicked.GetComponent<ItemData>();
         }
 
         if (secondSlot != null && firstSlot != null)
         {
             Debug.Log("firstSlot AND secondSlot ARE NOT NULL ANYMORE");
        //Problem lines starts

             firstSlot.GetComponent<Image>().sprite = secondSlot.GetComponent<Image>().sprite;

             secondSlot.GetComponent<Image>.sprite = firstSlot.GetComponent<Image>().sprite;
             
         //Problem lines ends

             secondSlot.GetComponent<ItemData>().item = firstSlot.GetComponent<ItemData>().item;

             firstSlot.GetComponent<Image>().color = Color.white;
             firstSlot= null;
             secondSlot = null;
         }
 
 
     }

Comment

People who like this

0 Show 0
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image

Answer by mak431020 · Aug 16, 2021 at 05:22 AM

First create a temporary variable to store first slot then store the second slot in the first slot and then store the temporary variable in the second slot var temp = first; first = second; second = temp;

Comment

People who like this

0 Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Rhibboleth · Aug 16, 2021 at 05:24 AM 0
Share

This sounds logical , i will try thanks

avatar image Rhibboleth · Aug 17, 2021 at 04:57 AM 0
Share

This is not worked. I mean temp always changing its value. Even after assigning first=second.I cant hold the value inside the temp.

avatar image

Answer by basdasahmed · Sep 05, 2022 at 06:35 AM

thanks for info

Comment

People who like this

0 Show 0 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

128 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Trying to pick one or the other 1 Answer

Unity C# - Foreach loop - Inventory slot only changes quantity for the last child of an object 1 Answer

Inventory, Items and Equipment: is there a good way to make them? 3 Answers

Probability increase/decrease per level 1 Answer

Get the number of items for loop returns 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges