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Question by ecreators · Sep 06, 2021 at 11:39 AM · cameralightingrenderingrendertexturelightmapping

How to hide light from second camera

Hi there,

look at t$$anonymous$$s scene. There is the problem that the main camera does not show the object (thats correct), but the light that object emits is still visible. I don't get out, how to $$anonymous$$de the light as well.

I thought on lightmaps - may be it is baked lighting. But I couldn't figured out, how to remove that certain light an surfaces.

Scene: MainCamera renders invisible light rendered on textures

I have a main camera: its settings

main camera settings - culling mask unset for object to $$anonymous$$de in main view - object and light on the excluded layer mask, that is unchecked in culling mask field

I t$$anonymous$$nk, I do it right, to uncheck the layers to prevent from being rendered in main camera ... But why is the light still rendered, even if the GameObject and the Light are on the excluded / unchecked layer mask?

For so far, I disabled and cleared the baked light map to ensure, it is no light rendered on the texture in the red circle.

I try to show up lights only in the render texture. later I want apply post processing effects as well to that render texture display. don't know how to do that only for that small camera view ...

Does anyone has an idea, why the light is rendered on that surface?

Thank you, Bjoern

screenshot-2021-09-06-13203-maincamera-culling-mas.png (70.6 kB)
screenshot-2021-09-06-13203.png (482.3 kB)
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avatar image ecreators · Sep 06, 2021 at 03:18 PM 0
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Okay, I have a solution for now, but I need to control the light layer only for camera 2 (small view) Here's my current solution for HDRP:

I enabled the Light Layers Feature in unity 2021 in Project Settings HDRP and set the light to another light layer

main camera hides light on textures, but is nowhere else visible - even not in camera 2

Any suggestions to this.

screenshot-2021-09-06-171501.png (114.5 kB)

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