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Question by StCost · Sep 10, 2021 at 05:28 PM · physicsrigidbody

Rigidbodis performance impact

I'm making a VR game with highly interactive environment. So basically, almost everything has rigidbody.

When game starts, all objects start to fall a bit, collide with each other a bit and only after couple seconds of heavy calculations, they finally go to sleep.

My idea to improve that was: initally only important objects have rigidbody. All others have script, which will attach rigidbody only after item collides with something. So basically, when it's awoken.

Would this idea be somehow better, or rigidbody is already good enough with his asleep/awake lifecycles?

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