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Question by Renardjojo · Sep 22, 2021 at 07:11 AM · shadergameobjectrenderingpipeline

How to get mesh renderer in SRP after culling pass

Hi! As the title said: How to get mesh renderer in SRP after culling pass? I need to modify the game object before rendering but how to access it? In general, I would like to use override material but I need to send a uniform data for each game object rendered. How to access it? Is it possible?

Thank you much!

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