unity crashing on startup, need help

On load, it will say a small Editorapplication.update and then will load up the bar for 20 seconds and crash. i have tried uninstalling, multiple projects, different drives, it always fails.

I have a NVIDIA GeForce RTX 2070 super, i have looked at the log and it says this:
Stack Trace of Crashed Thread 19368:
0x00007FFF61604F99 (KERNELBASE) RaiseException
0x00007FFEE0A96025 (mono-2.0-bdwgc) mono_dl_open
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFEE0A84D41)
0x00007FFEE0A84D41 (mono-2.0-bdwgc) (function-name not available)
0x00007FFEE0B5ED92 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FFEE0B5D449 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FFEE0B5E7E0 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00000275D4B59E4D (System) System.IOSelector.Add()
0x00000275D4B5985B (System) System.Net.Sockets.Socket.QueueIOSelectorJob()
0x00000275D4B5916B (System) System.Net.Sockets.Socket.BeginReceiveFrom()
0x00000275D4B58CCB (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager.BeginReceiveMessage()
0x00000275D4B544D3 (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager…ctor()
0x00000275D4B53B0B (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager.BindTo()
0x00000275D4B535CB (Unity.VisualStudio.Editor) <>c.<.cctor>b__7_0()
0x00000275D4B534F5 (Unity.VisualStudio.Editor) <>c__DisplayClass9_0.b__0()
0x00000275D4B4D672 (UnityEditor.CoreModule) .invoke_void()
0x00000275D4B52A94 (UnityEditor.CoreModule) UnityEditor.EditorApplication.Internal_CallUpdateFunctions()
0x000002752711AC4D (mscorlib) System.Object.runtime_invoke_void()
0x00007FFEE0BAE660 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFEE0B32AE2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFEE0B3BB3F (mono-2.0-bdwgc) mono_runtime_invoke
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B496C0E4)
0x00007FF7B496C0E4 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B4964A35)
0x00007FF7B4964A35 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B495D525)
0x00007FF7B495D525 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B2F95942)
0x00007FF7B2F95942 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B5443E9F)
0x00007FF7B5443E9F (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B56803DD)
0x00007FF7B56803DD (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B6015671)
0x00007FF7B6015671 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B60196B1)
0x00007FF7B60196B1 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B7E6BF46)
0x00007FF7B7E6BF46 (Unity) (function-name not available)
0x00007FFF61F27034 (KERNEL32) BaseThreadInitThunk
0x00007FFF638A2651 (ntdll) RtlUserThreadStart

No idea what this means, but happens everytime. Any help would be appreciated.

Same for me, are you using Windows 11? Maybe it’s connected to Ryzen CPUs schedulers being broken.

Edit: For what it’s worth: Signing out of the Unity launcher and then starting Unity seems to help.