On load, it will say a small Editorapplication.update and then will load up the bar for 20 seconds and crash. i have tried uninstalling, multiple projects, different drives, it always fails.
I have a NVIDIA GeForce RTX 2070 super, i have looked at the log and it says this:
Stack Trace of Crashed Thread 19368:
0x00007FFF61604F99 (KERNELBASE) RaiseException
0x00007FFEE0A96025 (mono-2.0-bdwgc) mono_dl_open
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFEE0A84D41)
0x00007FFEE0A84D41 (mono-2.0-bdwgc) (function-name not available)
0x00007FFEE0B5ED92 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FFEE0B5D449 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00007FFEE0B5E7E0 (mono-2.0-bdwgc) mono_unity_managed_callstack
0x00000275D4B59E4D (System) System.IOSelector.Add()
0x00000275D4B5985B (System) System.Net.Sockets.Socket.QueueIOSelectorJob()
0x00000275D4B5916B (System) System.Net.Sockets.Socket.BeginReceiveFrom()
0x00000275D4B58CCB (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager.BeginReceiveMessage()
0x00000275D4B544D3 (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager…ctor()
0x00000275D4B53B0B (Unity.VisualStudio.Editor) Microsoft.Unity.VisualStudio.Editor.Messaging.Messager.BindTo()
0x00000275D4B535CB (Unity.VisualStudio.Editor) <>c.<.cctor>b__7_0()
0x00000275D4B534F5 (Unity.VisualStudio.Editor) <>c__DisplayClass9_0.b__0()
0x00000275D4B4D672 (UnityEditor.CoreModule) .invoke_void()
0x00000275D4B52A94 (UnityEditor.CoreModule) UnityEditor.EditorApplication.Internal_CallUpdateFunctions()
0x000002752711AC4D (mscorlib) System.Object.runtime_invoke_void()
0x00007FFEE0BAE660 (mono-2.0-bdwgc) mono_get_runtime_build_info
0x00007FFEE0B32AE2 (mono-2.0-bdwgc) mono_perfcounters_init
0x00007FFEE0B3BB3F (mono-2.0-bdwgc) mono_runtime_invoke
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B496C0E4)
0x00007FF7B496C0E4 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B4964A35)
0x00007FF7B4964A35 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B495D525)
0x00007FF7B495D525 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B2F95942)
0x00007FF7B2F95942 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B5443E9F)
0x00007FF7B5443E9F (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B56803DD)
0x00007FF7B56803DD (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B6015671)
0x00007FF7B6015671 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B60196B1)
0x00007FF7B60196B1 (Unity) (function-name not available)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FF7B7E6BF46)
0x00007FF7B7E6BF46 (Unity) (function-name not available)
0x00007FFF61F27034 (KERNEL32) BaseThreadInitThunk
0x00007FFF638A2651 (ntdll) RtlUserThreadStart
No idea what this means, but happens everytime. Any help would be appreciated.