Cellshading in URP 2D renderer with multiple light sources?

I’ve been trying to recreate a style similar to Deadcell’s, using 2D renders of 3D objects + normal maps in unity from Blender, but all the references I have found use only one directional light.

I have managed to use multiple lights using URP’s Forward renderer and the Toony Colors Pro 2 Package ( Unity Shader test - Album on Imgur ), but I haven’t been able to replicate that result with the 2D Renderer.

My idea was to use those sprites with normal maps and the features of the 2D renderer in URP (2D lights and cast shadows) in a 2D top-down project I’m working on.

I tried stacking 2 cameras, one with Forward rendering and the other with 2D rendering, but no results either. 2D lights turn off when selecting the forward renderer.

I have never used shaders or 2D renderer in URP before, so I don’t really know if it is even possible on a technical level.

I hope you guys can guide me with this, Thanks!

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