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Question by karthik · Nov 15, 2011 at 12:40 PM · projectileball

Instantiate problem.

hello guys, I doing some games jus like practicing cricket. Where a machine have to throw the ball and the user to bat it. but im facing problem in the machine. The machine throws only one ball. I tried the instantiate method inside update and called inside for loop. but its not working inside update function. When i execute the instantiate method outside the function its working fine. So can you explain me whats wrong.

thanks in advance K.Karthik

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avatar image FLASHDENMARK · Nov 15, 2011 at 12:42 PM 0
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We have no way of helping you if you do not provide you script.

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Answer by karthik · Nov 15, 2011 at 01:11 PM

thanks for the idea... here i post my script and guys help me out.

var speed = 10; var i ;

var projectile : Rigidbody ; var instantiatedProjectile1 : Rigidbody;

function Start() { Debug.Log("WELCOME"); hello(); } function hello() { for(i=0;i>2;i++) { Debug.Log("ball");

     var instantiatedProjectile1 : Rigidbody = Instantiate( projectile, transform.position, transform.rotation );
     //instantiatedProjectile1.name ="coconut";
     instantiatedProjectile1.rigidbody.velocity = transform.TransformDirection( Vector3( 0, 0, -speed ) ); 
     Physics.IgnoreCollision( instantiatedProjectile1.collider, transform.root.collider, true );
 }

}

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avatar image syclamoth · Nov 15, 2011 at 01:16 PM 0
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I think you'll find that's launching two balls at the same time, and right at the beginning of the game! Is that really what you want?

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Answer by karthik · Nov 15, 2011 at 01:26 PM

yes actually i want balls one from one. and i tried in all ways but its not working. but in this code above, only one ball is jus bouncing up and down near the machine.

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