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Question by Npkhan · Sep 27, 2021 at 11:59 PM · animationanimatoranimation controller

Play one animation after finishing another animation using bool variable.

I am holding a pistol. Now if I press 2, I want to play (pistol back to my pocket) animation first then after ending animation, another (sword taking) animation will start.

 if (Input.GetKey("2"))
         {
              animator.SetBool("pistol_back_animation", true);
              animator.SetBool("sword_taking animation", true);
 
              //second animation will start only after finishing first animation.
 
          }
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avatar image DivainUnity · Sep 28, 2021 at 10:38 AM 0
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If you only have 1 concrete state (pistol's animation before sword's animation), just set it that way in your animation's animator (with no condition between them). Pistol's animation ends -> onto sword animation.

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